⏱ Turns reset in —
This is a beta release — and we're still adding polish! The game is live and ready to play, but we're continuing to refine the experience. Your feedback is extremely helpful, so please let us know what you like, what could be better, or if you run into anything unexpected!

Command your fleet. Corner the market. Rule the galaxy.
A persistent space-trading MMO where every jump, every deal, and every shot fired writes itself into a galaxy that never resets.

Launch Your Empire See What Awaits ↓
Free to play · No install · Runs in your browser
Explore
The Galaxy

One Universe. A Thousand Fortunes.

Every sector is charted, not scripted. What you find at the edge of the map depends entirely on how far you're willing to fly.

Explore an Infinite Frontier

Chart a living hex-sector galaxy sector by sector — wormholes, fog of war, and dead ends that only reveal themselves once you've actually flown them.

Build a Trading Empire

Eleven classes of port, a real fluctuating economy, and dockmasters who'll actually haggle with you — or a black market that'll deal, if your reputation can stomach it.

Command a Growing Fleet

Four hull classes, from a bare-bones Runabout to a cloaking-capable capital ship — fighters, shields, mines, and jump drives all yours to arm and upgrade.

Colonize and Terraform

Claim a planet, raise a Citadel above it, and — if nothing but bare rock will do — fire a Genesis Torpedo and reshape a sector to your liking.

Rise Through the Ranks

Every trade, rescue, and raid shifts your alignment. Build a name that opens doors — or one that sends bounty hunters straight to your sector.

A Universe That Remembers

Persistent daily turns, a galaxy-wide news feed, ship-to-ship mail, and beacons other captains will stumble across long after you've moved on.

The Fleet

Start Small. Arrive Massive.

Every captain starts in a Runabout with 30 fighters and a full cargo hold of ambition. Where you end up is up to your ledger.

Tier I · Starting Hull

Runabout

Blocky, cheap, and expendable — every dynasty starts here.

20holds
250fighters
200shields
Tier II · Hauler

Clipper

Three cargo pods and room for beacons, mine disruptors, and probes.

60holds
1,000fighters
500shields
Tier III · Warship

Corvette

A sleek wedge with visible turrets, a jump drive, and teeth to back it up.

40holds
2,500fighters
800shields
Tier IV · Capital Ship

Sovereign Flagship

Massive, cloak-capable, and one of only four capital hulls cleared to carry an Atomic Detonator.

150holds
30,000fighters
2,000shields
Cargo & Colonies

Everything You Haul Is Real Cargo.

Fuel Ore, Organics, and Equipment fill your holds — and every world you claim is a real planet, not a picture of one.

Class M · Earthlike

Claim It. Terraform It.

Ten planet classes, each with its own atmosphere and colonist mix — raise a Citadel, or reshape a barren one with a Genesis Torpedo.

Fuel Ore, turning slowly

Fuel Ore

Every port trades it, every ship burns it — the galaxy's baseline commodity.

Organics, turning slowly

Organics

Feeds colonies and fills holds — prices swing hardest on this one.

Equipment, turning slowly

Equipment

The highest-value haul — and the first thing a black market wants to see.

Live Economy

Prices Move Because You Do.

Every port tracks its own stock of ore, organics, and equipment — buy heavy and the price climbs against you, sell heavy and it sinks. Nothing resets overnight; the market remembers your last visit.

  • Haggle face-to-face with a dockmaster for a better price than the board shows
  • Slip into a Class 10 black market if your reputation — and your nerve — can handle it
  • Watch StarDock's Stock Exchange and Bank turn spare credits into more credits
Power & Reputation

Credits Buy Ships. Reputation Buys Everything Else.

Alignment tracks every choice you make — and it follows you. Good standing opens doors at the Interstellar Space Service; a name written in red gets you Police HQ's attention, and worse, bounty hunters who've been paid to find you.

  • Rank up through experience earned from trading, combat, and rescue
  • Found or join a Corporation and pool resources with a real crew
  • Post — or collect — a bounty at StarDock's Police HQ
A host's big-screen display
Host Your Own Galaxy

Your Screen. Your Rules. Your Rewards.

Every universe has a host running a sysop console behind the scenes — an entertainment complex with a big screen for a crowd, or just a private galaxy for you and a few friends. Nothing here needs a developer: it's all built into the console.

  • Hand out a code (or a QR) that rewards real-world actions with in-game credits
  • Put your own image or message on the big screen, rotating alongside the galaxy's live leaderboard
  • Leave a hidden message at a tavern — a secret only the commanders who go looking will ever find
See Host Tools ↓
Explore Live Galaxies

Every Public Galaxy Is Its Own World.

Hosts can open their galaxy to the public — searchable, ranked by how many commanders are already flying, each with its own page of live stats before you ever commit a turn.

Intercepted Transmission

"Docked at the Class 10 den again. Don't ask what's in the crates — and don't log our sector number."

— unregistered freighter, Sector 3027

Your Empire Starts With One Jump.

No download, no installer — just a browser, a starting Runabout, and a galaxy that's been waiting for you.

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