One Universe. A Thousand Fortunes.
Every sector is charted, not scripted. What you find at the edge of the map depends entirely on how far you're willing to fly.
Explore an Infinite Frontier
Chart a living hex-sector galaxy sector by sector — wormholes, fog of war, and dead ends that only reveal themselves once you've actually flown them.
Build a Trading Empire
Eleven classes of port, a real fluctuating economy, and dockmasters who'll actually haggle with you — or a black market that'll deal, if your reputation can stomach it.
Command a Growing Fleet
Four hull classes, from a bare-bones Runabout to a cloaking-capable capital ship — fighters, shields, mines, and jump drives all yours to arm and upgrade.
Colonize and Terraform
Claim a planet, raise a Citadel above it, and — if nothing but bare rock will do — fire a Genesis Torpedo and reshape a sector to your liking.
Rise Through the Ranks
Every trade, rescue, and raid shifts your alignment. Build a name that opens doors — or one that sends bounty hunters straight to your sector.
A Universe That Remembers
Persistent daily turns, a galaxy-wide news feed, ship-to-ship mail, and beacons other captains will stumble across long after you've moved on.
Start Small. Arrive Massive.
Every captain starts in a Runabout with 30 fighters and a full cargo hold of ambition. Where you end up is up to your ledger.
Runabout
Blocky, cheap, and expendable — every dynasty starts here.
Clipper
Three cargo pods and room for beacons, mine disruptors, and probes.
Corvette
A sleek wedge with visible turrets, a jump drive, and teeth to back it up.
Sovereign Flagship
Massive, cloak-capable, and one of only four capital hulls cleared to carry an Atomic Detonator.
Everything You Haul Is Real Cargo.
Fuel Ore, Organics, and Equipment fill your holds — and every world you claim is a real planet, not a picture of one.
Claim It. Terraform It.
Ten planet classes, each with its own atmosphere and colonist mix — raise a Citadel, or reshape a barren one with a Genesis Torpedo.

Fuel Ore
Every port trades it, every ship burns it — the galaxy's baseline commodity.

Organics
Feeds colonies and fills holds — prices swing hardest on this one.

Equipment
The highest-value haul — and the first thing a black market wants to see.
Prices Move Because You Do.
Every port tracks its own stock of ore, organics, and equipment — buy heavy and the price climbs against you, sell heavy and it sinks. Nothing resets overnight; the market remembers your last visit.
- Haggle face-to-face with a dockmaster for a better price than the board shows
- Slip into a Class 10 black market if your reputation — and your nerve — can handle it
- Watch StarDock's Stock Exchange and Bank turn spare credits into more credits
Credits Buy Ships. Reputation Buys Everything Else.
Alignment tracks every choice you make — and it follows you. Good standing opens doors at the Interstellar Space Service; a name written in red gets you Police HQ's attention, and worse, bounty hunters who've been paid to find you.
- Rank up through experience earned from trading, combat, and rescue
- Found or join a Corporation and pool resources with a real crew
- Post — or collect — a bounty at StarDock's Police HQ
Your Screen. Your Rules. Your Rewards.
Every universe has a host running a sysop console behind the scenes — an entertainment complex with a big screen for a crowd, or just a private galaxy for you and a few friends. Nothing here needs a developer: it's all built into the console.
- Hand out a code (or a QR) that rewards real-world actions with in-game credits
- Put your own image or message on the big screen, rotating alongside the galaxy's live leaderboard
- Leave a hidden message at a tavern — a secret only the commanders who go looking will ever find
Latest From the Front.
Patch notes, new mechanics, and announcements — straight from the galaxy's own newsroom.
Conquered Worlds, Rules of Engagement & a More Dangerous Galaxy
Ownership in the galaxy is no longer permanent just because you planted a flag first. Leave a world undefended, and another commander can take it from you. Planet Ownership Can Now Change Hands Claimed planets can now be…
Planetary Trade Agreements: Put Your Planet on a Port's Books
A planet with a Citadel can now do more than produce commodities — it can become part of the galaxy's commercial supply chain and earn credits whenever players buy what it produces. Put Your Planet's Production to Work N…
Strange New Worlds, Uncloaking Threats & a Living Economy
Four things landed in the galaxy with this update: three new worlds to explore and colonize, plus major changes to cloaking, hunting, and the galactic economy. Three New Planet Classes Toxic, Lunar, and Crystal planets c…
Every Public Galaxy Is Its Own World.
Hosts can open their galaxy to the public — searchable, ranked by how many commanders are already flying, each with its own page of live stats before you ever commit a turn.