
Getting Started
Every commander starts in a Runabout — 20 cargo holds, 30 fighters loaded, 200 max shields, and 300 starting credits by default — parked at their home plane's home sector, which always sits inside a safe zone. Nothing there can hurt you until you choose to leave it. (A host can change the starting hull, fighters, credits, or turns for their own galaxy — see Ships & Combat for every hull's real stats.)
The Rulebook, By Topic
Each of these covers one system in full — the numbers, the formulas, the exact costs, not just the flavor text.
Navigation & the Galaxy
Hex sectors, wormholes, warps and TransWarp, fog of war, safe zones, and beacons.
Trading & Economy
How port prices actually move, haggling, restocking, the black market, banking.
Ships & Combat
Every hull's real stats, exactly how a fight resolves, defenses, NPCs, bounties.
Planets & Colonization
Claiming a world, colonists and production, citadels, terraforming.
Rank, Alignment & Corps
Experience and the 44-tier rank ladder, alignment bands, corporations, bounties.
Staying Connected
The Daily Log, ship-to-ship Mail, and the Tavern's own message board and rumors.
Tips for New Captains
- 1Scout before you commit turns to a warp — the map's shape is never hidden, but what's actually sitting in an unvisited sector is, until you fly it.
- 2Don't dump your whole hold into one port in one visit — you'll move the price against yourself before you're done selling. Spread it across visits, or across ports.
- 3Bank credits you're not actively trading with. A destroyed ship costs you half of whatever you're carrying — money that's already banked isn't carrying.
- 4Committing fewer fighters than a fight needs is worse than not attacking at all — a target that survives your attack hits back with its full fighter count, not a reduced one.
- 5Watch your alignment if you plan on using the black market later, or want the Sovereign Flagship's cloak eventually — reputation is slow to build and just as slow to undo.
- 6A Corporation is the fastest way to punch above your own cargo hold's weight. Find one, or start one for 1,000cr.